
Ctrl + O/S/N - O: Load level | S: Quick save (overwrite) | N: New level.Ĭlick and drag mouse 1 button to create a selection box. 1,2,3 - Swap between the "Main", "Action" and "Polish" steps. F - Flip the selected element horizontally. Delete - Delete selected element (also works with clicking the scroll wheel). Shift - Hold to place the same element more than once. Click Mouse Scroll - Delete the element under your cursor. Mouse Scroll - Scroll to zoom camera in/our and hold+drag to move the camera around. Right Mouse Button - Context menu for certain tiles such as Doors, tottle tiles etc. Left Mouse Button - Place, select or manipulate elements such as tiles, wires etc. Here are some hotkeys to make your workflow faster: Usually the sweet spot is between 9-14 prop entities. Note: Make sure you don't place too many props in a level otherwise the framerate will drop. level file system, we also implemented the ability to have custom assets in levels. With the addition of the level editor and the new. You can use it to move the asset around, rotate it and even scale it. You select them just like regular tiles from the pop-up tower, and you click to place them in the level.Īfter you do so, you can hover your cursor over an asset which will reveal a transformation gizmo. In here you can place and manipulate background assets (which are simply cosmetic elements that make the level look better) and also drop in some props (also cosmetic elements that get kicked around by the player).Īs mentioned above, background assets are simple images that serve as cosmetic elements for the background in order to make the level more interesting.
The Polish Step is all about making things look good. Important: Make sure the red overlay doesn't cover any important part of your level.Ĭlick the green "Ok" button in the bottom right corner when you are happy with the camera placement. Note: The red overlay shows you where the timer and health bars will be in-game.